| AnimationLength |
TEnumAsByte< enum EFBXAnimationLengthImportType > |
Type of asset to import from the FBX file |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- Category=Animation
- Config
- Meta=(DisplayName="Animation Length")
|
| bCreatePhysicsAsset |
uint32 |
If checked, create new PhysicsAsset if it doesn't have it |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- Config
- Category=SkeletalMesh
|
| bDeleteExistingCustomAttributeCurves |
bool |
If true, all previous node attributes imported as Animation Curves will be deleted when doing a re-import. |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- AdvancedDisplay
- Config
- Category=Animation
- Meta=(DisplayName="Delete existing Animation Curves")
|
| bDeleteExistingMorphTargetCurves |
bool |
Type of asset to import from the FBX file |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- AdvancedDisplay
- Config
- Category=Animation
|
| bDeleteExistingNonCurveCustomAttributes |
bool |
If true, all previous node attributes imported as Animation Attributes will be deleted when doing a re-import. |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- AdvancedDisplay
- Config
- Category=Animation
- Meta=(DisplayName="Delete existing Animation Attributes")
|
| bImportAnimations |
uint32 |
True to import animations from the FBX File |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- Config
- Category=Animation
|
| bImportCustomAttribute |
bool |
If true, import node attributes as either Animation Curves or Animation Attributes |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- AdvancedDisplay
- Config
- Category=Animation
- Meta=(DisplayName="Import Attributes as Curves or Animation Attributes")
|
| bImportMeshesInBoneHierarchy |
uint32 |
If checked, meshes nested in bone hierarchies will be imported instead of being converted to bones. |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- Config
- Category=SkeletalMesh
|
| bImportMorphTargets |
uint32 |
True to import morph target meshes from the FBX file |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- Config
- Category=SkeletalMesh
- Meta=(ToolTip="If enabled, creates Unreal morph objects for the imported meshes")
|
| bImportVertexAttributes |
uint32 |
True to import morph target meshes from the FBX file |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- Config
- Category=SkeletalMesh
- Meta=(ToolTip="If enabled, import single-channel/weight/alpha vertex attributes")
|
| bKeepSectionsSeparate |
uint32 |
If checked, sections with matching materials are kept separate and will not get combined. |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- Config
- Category=SkeletalMesh
|
| bPreserveLocalTransform |
bool |
Type of asset to import from the FBX file |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- AdvancedDisplay
- Config
- Category=Animation
|
| bPreserveSmoothingGroups |
uint32 |
If checked, triangles with non-matching smoothing groups will be physically split. |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- Config
- Category=SkeletalMesh
|
| bSnapToClosestFrameBoundary |
bool |
|
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- AdvancedDisplay
- Config
- Category=Animation
- Meta=(ToolTip="If enabled, snaps the animation to the closest frame boundary using the import sampling rate")
|
| bUpdateSkeletonReferencePose |
uint32 |
Enable this option to update Skeleton (of the mesh)'s reference pose. |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- Category=SkeletalMesh
- Meta=(ToolTip="If enabled, update the Skeleton (of the mesh being imported)'s reference pose.")
|
| bUseDefaultSampleRate |
bool |
Enable this option to use default sample rate for the imported animation at 30 frames per second |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- AdvancedDisplay
- Config
- Category=Animation
- Meta=(ToolTip="If enabled, samples all animation curves to 30 FPS")
|
| bUseT0AsRefPose |
uint32 |
TODO support T0AsRefPose Enable this option to use frame 0 as reference pose |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
|
| CustomSampleRate |
int32 |
Use this option to specify a sample rate for the imported animation, a value of 0 use the best matching sample rate. |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- AdvancedDisplay
- Config
- Category=Animation
- Meta=(EditCondition="!bUseDefaultSampleRate", ToolTip="Sample fbx animation data at the specified sample rate, 0 find automaticaly the best sample rate")
|
| FrameImportRange |
FInt32Interval |
Frame range used when Set Range is used in Animation Length |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- Category=Animation
- Meta=(UIMin=0, ClampMin=0)
|
| MorphThresholdPosition |
float |
Threshold to compare vertex position equality when computing morph target deltas. |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- Config
- Category="SkeletalMesh|Thresholds"
- Meta=(NoSpinbox="true", ClampMin="0.0")
|
| ThresholdPosition |
float |
Threshold to compare vertex position equality. |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- Config
- Category="SkeletalMesh|Thresholds"
- Meta=(NoSpinbox="true", ClampMin="0.0")
|
| ThresholdTangentNormal |
float |
Threshold to compare normal, tangent or bi-normal equality. |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- Config
- Category="SkeletalMesh|Thresholds"
- Meta=(NoSpinbox="true", ClampMin="0.0", ClampMax="1.0")
|
| ThresholdUV |
float |
Threshold to compare UV equality. |
Factories/FbxSceneImportOptionsSkeletalMesh.h |
- EditAnywhere
- Config
- Category="SkeletalMesh|Thresholds"
- Meta=(NoSpinbox="true", ClampMin="0.0", ClampMax="1.0")
|