| bBakePivotInVertex |
bool |
* Experimental - If this option is true the inverse node pivot will be apply to the mesh vertices. |
Factories/FbxSceneImportOptions.h |
- EditAnywhere
- Config
- Category=Meshes
|
| bCreateContentFolderHierarchy |
uint32 |
Scene section, detail of a fbx node TODO: Move the content folder selection here with a custom detail class TODO: Allow the user to select an existing blueprint TODO: Allow the user to specify a name for the root node TODO - The Content Path choose by the user If checked, a folder's hierarchy will be created under the import asset path. |
Factories/FbxSceneImportOptions.h |
- EditAnywhere
- Config
- Category=ImportOptions
|
| bForceFrontXAxis |
uint32 |
Whether to force the front axis to be align with X instead of -Y. |
Factories/FbxSceneImportOptions.h |
- EditAnywhere
- Config
- Category=ImportOptions
|
| bImportAsDynamic |
uint32 |
If checked, the mobility of all actors or components will be dynamic. |
Factories/FbxSceneImportOptions.h |
- EditAnywhere
- Config
- Category=ImportOptions
|
| bImportSkeletalMeshLODs |
uint32 |
If enabled, creates LOD models for Unreal skeletal meshes from LODs in the import file; If not enabled, only the base skeletal mesh from the LOD group is imported. |
Factories/FbxSceneImportOptions.h |
- EditAnywhere
- Config
- Category=Meshes
|
| bImportStaticMeshLODs |
uint32 |
If enabled, creates LOD models for Unreal static meshes from LODs in the import file; If not enabled, only the base static mesh from the LOD group is imported. |
Factories/FbxSceneImportOptions.h |
- EditAnywhere
- Config
- Category=Meshes
|
| bInvertNormalMaps |
uint32 |
If enabled, this option will cause normal map Y (Green) values to be inverted when importing textures |
Factories/FbxSceneImportOptions.h |
- EditAnywhere
- Config
- Category=Texture
|
| bTransformVertexToAbsolute |
bool |
If this option is true the node absolute transform (transform, offset and pivot) will be apply to the mesh vertices. |
Factories/FbxSceneImportOptions.h |
|
| HierarchyType |
EFBXSceneOptionsCreateHierarchyType |
Choose if you want to generate the scene hierarchy with normal level actors, one actor with multiple components, or one blueprint asset with multiple components. |
Factories/FbxSceneImportOptions.h |
- EditAnywhere
- Config
- Category=ImportOptions
|
| ImportRotation |
FRotator |
|
Factories/FbxSceneImportOptions.h |
|
| ImportTranslation |
FVector |
|
Factories/FbxSceneImportOptions.h |
|
| ImportUniformScale |
float |
|
Factories/FbxSceneImportOptions.h |
|