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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UFbxSceneImportFactory
Description
Compute the path of every node and fill the result in the node. This data will be use by the reimport as a unique key for for the reimport status of the node hierarchy.
| Name | FillSceneHierarchyPath |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h |
| Include Path | #include "Factories/FbxSceneImportFactory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSceneImportFactory.cpp |
static void FillSceneHierarchyPath
(
TSharedPtr < FFbxSceneInfo > SceneInfo
)