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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UFbxSceneImportFactory
Description
Convert the scene and remake all the transform for the SceneInfo pass in parameter. We need this because EvaluateGlobal and EvaluateLocal are dependent of the scene conversion.
| Name | ChangeFrontAxis |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h |
| Include Path | #include "Factories/FbxSceneImportFactory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSceneImportFactory.cpp |
void ChangeFrontAxis
(
void * VoidFbxImporter,
void * VoidSceneInfo,
TSharedPtr < FFbxSceneInfo > SceneInfoPtr
)