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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UFactory
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UObject * StaticImportObject
(
UClass* Class, |
Factories/Factory.h | ||
static UObject * StaticImportObject
(
UClass* Class, |
Factories/Factory.h |
StaticImportObject(UClass , UObject , FName, EObjectFlags, const TCHAR , UObject , UFactory , const TCHAR , FFeedbackContext *, int32)
| Name | StaticImportObject |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h |
| Include Path | #include "Factories/Factory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp |
static UObject * StaticImportObject
(
UClass * Class,
UObject * InOuter,
FName Name,
EObjectFlags Flags,
const TCHAR * Filename,
UObject * Context,
UFactory * Factory,
const TCHAR * Parms,
FFeedbackContext * Warn,
int32 MaxImportFileSize
)
StaticImportObject(UClass , UObject , FName, EObjectFlags, bool &, const TCHAR , UObject , UFactory , const TCHAR , FFeedbackContext *, int32)
| Name | StaticImportObject |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h |
| Include Path | #include "Factories/Factory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp |
static UObject * StaticImportObject
(
UClass * Class,
UObject * InOuter,
FName Name,
EObjectFlags Flags,
bool & bOutOperationCanceled,
const TCHAR * Filename,
UObject * Context,
UFactory * Factory,
const TCHAR * Parms,
FFeedbackContext * Warn,
int32 MaxImportFileSize
)