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Description
Called instead of ConfigureProperties() when an asset is being created asynchronously. It is not the responsibility of the caller of this function to stop the factory from being GC'd. It is the responsibility of the implementor.
| Name | ConfigurePropertiesAsync |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h |
| Include Path | #include "Factories/Factory.h" |
virtual bool ConfigurePropertiesAsync
(
FFactoryConfigurePropertiesComplete OnComplete,
FFactoryConfigurePropertiesCancelled OnCancelled
)
true if the async process was successfully started.
Parameters
| Name | Remarks |
|---|---|
| OnComplete | Called when the asynchronous process completes successfully. |
| OnCancelled | Called when the asynchronous process was cancelled. |