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Unreal Engine C++ API Reference > Editor > UnrealEd > UEditorWorldExtension
- UEditorWorldExtension::TransitionWorld()
- UVREditorMode::TransitionWorld()
- UViewportWorldInteraction::TransitionWorld()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorWorldExtension.h |
Include | #include "EditorWorldExtension.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorWorldExtension.cpp |
virtual void TransitionWorld
&40;
UWorld &42; NewWorld,
EEditorWorldExtensionTransitionState TransitionState
&41;
Remarks
Reparent actors to a new world