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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorWorldExtension
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T * SpawnTransientSceneActor
(
const FString& ActorName, |
Spawns a transient actor that we can use in the current world of this extension (templated for convenience) | EditorWorldExtension.h | |
AActor * SpawnTransientSceneActor
(
TSubclassOf< AActor > ActorClass, |
Spawns a transient actor that we can use in the current world of this extension | EditorWorldExtension.h |
SpawnTransientSceneActor(const FString &, const bool, const EObjectFlags, const bool)
Description
Spawns a transient actor that we can use in the current world of this extension (templated for convenience)
| Name | SpawnTransientSceneActor |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorWorldExtension.h |
| Include Path | #include "EditorWorldExtension.h" |
template<class T>
T * SpawnTransientSceneActor
(
const FString & ActorName,
const bool bWithSceneComponent,
const EObjectFlags InObjectFlags,
const bool bValidForPIE
)
SpawnTransientSceneActor(TSubclassOf< AActor >, const FString &, const bool, const EObjectFlags, const bool)
Description
Spawns a transient actor that we can use in the current world of this extension
| Name | SpawnTransientSceneActor |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorWorldExtension.h |
| Include Path | #include "EditorWorldExtension.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorWorldExtension.cpp |
AActor * SpawnTransientSceneActor
(
TSubclassOf < AActor > ActorClass,
const FString & ActorName,
const bool bWithSceneComponent,
const EObjectFlags InObjectFlags,
const bool bValidForPIE
)