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API > API/Editor > API/Editor/UnrealEd
| Name | UEditorSkeletonNotifyObj |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorSkeletonNotifyObj.h |
| Include Path | #include "Animation/EditorSkeletonNotifyObj.h" |
Syntax
UCLASS (MinimalAPI)
class UEditorSkeletonNotifyObj : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEditorSkeletonNotifyObj
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEditorSkeletonNotifyObj
(
const FObjectInitializer& ObjectInitializer |
Animation/EditorSkeletonNotifyObj.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EditableSkeleton | TWeakPtr< IEditableSkeleton > | Current skeleton to try to grab objects from | Animation/EditorSkeletonNotifyObj.h | |
| Name | FName | The name of the notify we represent | Animation/EditorSkeletonNotifyObj.h |
|