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Settings for how developers interact with assets. Stored in default config, per-project
| Name | UEditorProjectAssetSettings |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Settings/EditorProjectSettings.h |
| Include Path | #include "Settings/EditorProjectSettings.h" |
Syntax
UCLASS (Config=Editor, defaultconfig, Meta=(DisplayName="Assets"), MinimalAPI)
class UEditorProjectAssetSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UEditorProjectAssetSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPromptToDeleteUnreferencedRedirectors | bool | When performing cleanup operations on redirectors (such as resaving their referencers), prompt the user to delete unreferenced redirectors. | Settings/EditorProjectSettings.h |
|
| bRenameLocalizedVariantsAlongsideSourceAsset | bool | Manage (rename/move/delete) localized variants alongside their source asset | Settings/EditorProjectSettings.h |
|