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API > API/Editor > API/Editor/UnrealEd
| Name | UEditorParentPlayerListObj |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorParentPlayerListObj.h |
| Include Path | #include "Animation/EditorParentPlayerListObj.h" |
Syntax
UCLASS (MinimalAPI)
class UEditorParentPlayerListObj : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEditorParentPlayerListObj
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEditorParentPlayerListObj
(
const FObjectInitializer& ObjectInitializer |
Animation/EditorParentPlayerListObj.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Overrides | TArray< FAnimParentNodeAssetOverride > | List of possible overrides to display. | Animation/EditorParentPlayerListObj.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimBlueprint | UAnimBlueprint * | Animation/EditorParentPlayerListObj.h | ||
| GuidToVisualNodeMap | TMap< FGuid, UAnimGraphNode_Base * > | Animation/EditorParentPlayerListObj.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimParentNodeAssetOverride & AddOverridableNode
(
UAnimGraphNode_Base* Node |
Adds an overridable node to the possible override list. | Animation/EditorParentPlayerListObj.h | |
void ApplyOverrideToBlueprint
(
FAnimParentNodeAssetOverride& Override |
Pushes an override into the blueprint we're editing. | Animation/EditorParentPlayerListObj.h | |
const UAnimBlueprint * GetBlueprint() |
Get the current blueprint. | Animation/EditorParentPlayerListObj.h | |
UAnimGraphNode_Base * GetVisualNodeFromGuid
(
FGuid InGuid |
Gets a pointer to a U-node from the stored GUID for that node. | Animation/EditorParentPlayerListObj.h | |
void InitialiseFromBlueprint
(
UAnimBlueprint* Blueprint |
Animation/EditorParentPlayerListObj.h |