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Unreal Engine C++ API Reference > Editor > UnrealEd > UEditorLoadingAndSavingUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
Include | #include "FileHelpers.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp |
static bool SavePackages
&40;
const TArray< UPackage &42; > & PackagesToSave,
bool bOnlyDirty
&41;
Remarks
Save all packages. Assume all dirty packages should be saved and check out from source control (if enabled). true on success, false on fail.
Parameters
Name | Description |
---|---|
PackagesToSave | The list of packages to save. Both map and content packages are supported |
bCheckDirty | If true, only packages that are dirty in PackagesToSave will be saved |