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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorLoadingAndSavingUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/FileHelpers.h |
| Include | #include "FileHelpers.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/FileHelpers.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Editor Loading and Saving")
static bool SaveMap
(
UWorld * World,
const FString & AssetPath
)
Remarks
Saves the specified map, returning true on success. true if the map was saved successfully.
Parameters
| Name | Description |
|---|---|
| World | The world to save. |
| AssetPath | The valid content directory path and name for the asset. E.g "/Game/MyMap" |