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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorLevelUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
| Include | #include "EditorLevelUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
static void SetLevelsVisibility
&40;
const TArray< ULevel &42; > & Levels,
const TArray< bool > & bShouldBeVisible,
const bool bForceLayersVisible,
const ELevelVisibilityDirtyMode ModifyMode
&41;
Remarks
Sets a level's visibility in the editor. More efficient than SetLevelsVisibility when changing the visibility of multiple levels simultaneously.
Parameters
| Name | Description |
|---|---|
| Levels | The levels to modify. |
| bShouldBeVisible | The level's new visibility state for each level. |
| bForceLayersVisible | If true and the level is visible, force the level's layers to be visible. |
| ModifyMode | ELevelVisibilityDirtyMode mode value. |