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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorLevelUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
| Include | #include "EditorLevelUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
static void SetLevelVisibilityTemporarily
&40;
ULevel &42; Level,
bool bShouldBeVisible
&41;
Remarks
Sets the actors within a level's visibility via bHiddenEdLevel. Warning: modifies ULevel::bIsVisible and bHiddenEdLevel without marking packages dirty or supporting undo. Calling code must restore to the original state before the user can interact with the levels.