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Unreal Engine C++ API Reference > Editor > UnrealEd > UEditorLevelUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
Include | #include "EditorLevelUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
static void SetLevelVisibility
&40;
ULevel &42; Level,
const bool bShouldBeVisible,
const bool bForceLayersVisible,
const ELevelVisibilityDirtyMode ModifyMode
&41;
Remarks
Sets a level's visibility in the editor. Less efficient than SetLevelsVisibility when changing the visibility of multiple levels simultaneously.
Parameters
Name | Description |
---|---|
Level | The level to modify. |
bShouldBeVisible | The level's new visibility state. |
bForceLayersVisible | If true and the level is visible, force the level's layers to be visible. |
ModifyMode | ELevelVisibilityDirtyMode mode value. |