Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorLevelUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
| Include | #include "EditorLevelUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
static bool RemoveLevelsFromWorld
&40;
TArray< ULevel &42; > InLevels,
bool bClearSelection,
bool bResetTransBuffer
&41;
Remarks
Removes the specified levels from the world. Refreshes. true If all levels were removed.
Parameters
| Name | Description |
|---|---|
| InLevels | The levels to remove. |
| bClearSlection | If editor selection should be cleared. |