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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorLevelUtils > API/Editor/UnrealEd/UEditorLevelUtils/MoveSelectedActorsToLevel
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
| Include | #include "EditorLevelUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Level Creation")
static int32 MoveSelectedActorsToLevel
(
ULevelStreaming * DestLevel,
bool bWarnAboutReferences
)
Remarks
Moves the currently selected actors to the specified streaming level. The new actors will be selected The number of actors that were successfully moved to the new level
Parameters
| Name | Description |
|---|---|
| DestStreamingLevel | The destination streaming level of the current world to move the actors to |
| bWarnAboutReferences | Whether or not to show a modal warning about referenced actors that may no longer function after being moved |