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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorLevelUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 MoveActorsToLevel
(
const TArray< AActor* >& ActorsToMove, |
Moves the specified list of actors to the specified streaming level. | EditorLevelUtils.h |
|
| Move provided actors to destination level. | EditorLevelUtils.h |
MoveActorsToLevel(const TArray< AActor > &, ULevelStreaming , bool, bool)
Description
Moves the specified list of actors to the specified streaming level. The new actors will be selected
| Name | MoveActorsToLevel |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
| Include Path | #include "EditorLevelUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Level Creation")
static int32 MoveActorsToLevel
(
const TArray < AActor * > & ActorsToMove,
ULevelStreaming * DestStreamingLevel,
bool bWarnAboutReferences,
bool bWarnAboutRenaming
)
The number of actors that were successfully moved to the new level
Parameters
| Name | Remarks |
|---|---|
| ActorsToMove | List of actors to move |
| DestStreamingLevel | The destination streaming level of the current world to move the actors to |
| bWarnAboutReferences | Whether or not to show a modal warning about referenced actors that may no longer function after being moved |
MoveActorsToLevel(const TArray< AActor > &, ULevel , bool, bool, bool, TArray< AActor > )
Description
Move provided actors to destination level.
| Name | MoveActorsToLevel |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
| Include Path | #include "EditorLevelUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
static int32 MoveActorsToLevel
(
const TArray < AActor * > & ActorsToMove,
ULevel * DestLevel,
bool bWarnAboutReferences,
bool bWarnAboutRenaming,
bool bMoveAllOrFail,
TArray < AActor * > * OutActors
)
Returns the number of actors moved.
Parameters
| Name | Remarks |
|---|---|
| ActorsToMove | Actors to move. |
| DestLevel | Destination level to move the actors to. |
| bWarnAboutReferences | Whether or not to show a modal warning about referenced actors that may no longer function after being moved. |
| bWarnAboutRenaming | Whether or not to show a model warning for asset rename. |
| bMoveAllOrFail | Whether operation should fail if any of the actors fails to be moved. |
| OutActors | Optional, if not null the array will be filled with the newly moved actors. |