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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorLevelUtils > API/Editor/UnrealEd/UEditorLevelUtils/MakeLevelCurrent
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
| Include | #include "EditorLevelUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Level Creation")
static void MakeLevelCurrent
(
ULevelStreaming * InStreamingLevel
)
Remarks
Makes the specified streaming level the current level for editing. The current level is where actors are spawned to when calling SpawnActor true If a level was removed.