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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorLevelUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
| Include | #include "EditorLevelUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
static void GetWorlds
&40;
UWorld &42; InWorld,
TArray< UWorld &42; > & OutWorlds,
bool bIncludeInWorld,
bool bOnlyEditorVisible
&41;
Remarks
Assembles the set of all referenced worlds.
Parameters
| Name | Description |
|---|---|
| InWorld | World containing streaming levels |
| Worlds | [out] The set of referenced worlds. |
| bIncludeInWorld | If true, include the InWorld in the output list. |
| bOnlyEditorVisible | If true, only sub-levels that should be visible in-editor are included |