| ActorsToMove |
const TArray< AActor * > * |
Optional, move provided actors into the new level. |
EditorLevelUtils.h |
|
| bCreateWorldPartition |
bool |
If level should be Partitioned (has precedence over bUseExternalActors). |
EditorLevelUtils.h |
|
| bEnableWorldPartitionStreaming |
bool |
If level WorldPartition should have streamng enabled (only valid if bCreateWorldPartition is true) |
EditorLevelUtils.h |
|
| bUseExternalActors |
bool |
If level should use external actors. |
EditorLevelUtils.h |
|
| bUseSaveAs |
bool |
If true, show SaveAs dialog instead of Save with DefaultFilename |
EditorLevelUtils.h |
|
| DefaultFilename |
FString |
File name for level. If empty, the user will be prompted during the save process. |
EditorLevelUtils.h |
|
| LevelStreamingClass |
TSubclassOf< ULevelStreaming > |
The streaming class type instead to use for the level |
EditorLevelUtils.h |
|
| LevelStreamingCreatedCallback |
TFunction< void(ULevelStreaming *)> |
Optional function to call after the ULevelStreaming gets created. |
EditorLevelUtils.h |
|
| PreSaveLevelCallback |
TFunction< void(ULevel *)> |
Optional function to call before saving the created level |
EditorLevelUtils.h |
|
| TemplateWorld |
UWorld * |
If valid, the new level will be a copy of the template world. |
EditorLevelUtils.h |
|
| Transform |
FTransform |
The transform to apply to the streaming level. |
EditorLevelUtils.h |
|