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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorLevelUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ULevelStreaming * AddLevelToWorld
(
UWorld* InWorld, |
EditorLevelUtils.h | ||
static ULevelStreaming * AddLevelToWorld
(
UWorld* InWorld, |
Adds the named level package to the world. Does nothing if the level already exists in the world. | EditorLevelUtils.h |
AddLevelToWorld(UWorld *, const FAddLevelToWorldParams &)
| Name | AddLevelToWorld |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
| Include Path | #include "EditorLevelUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
static ULevelStreaming * AddLevelToWorld
(
UWorld * InWorld,
const FAddLevelToWorldParams & InParams
)
AddLevelToWorld(UWorld , const TCHAR , TSubclassOf< ULevelStreaming >, const FTransform &)
Description
Adds the named level package to the world. Does nothing if the level already exists in the world.
| Name | AddLevelToWorld |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h |
| Include Path | #include "EditorLevelUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorLevelUtils.cpp |
static ULevelStreaming * AddLevelToWorld
(
UWorld * InWorld,
const TCHAR * LevelPackageName,
TSubclassOf < ULevelStreaming > LevelStreamingClass,
const FTransform & LevelTransform
)
The new level, or NULL if the level couldn't added.
Parameters
| Name | Remarks |
|---|---|
| InWorld | World in which to add the level |
| LevelPackageName | The base filename of the level package to add. |
| LevelStreamingClass | The streaming class type instead to use for the level. |
| InTransform | The transform to apply to the streaming level. |