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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorInteractiveToolsContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FRay GetRayFromMousePos
(
FEditorViewportClient* ViewportClient, |
Utility function to convert viewport x/y from mouse events (and others?) into scene ray. | Tools/EdModeInteractiveToolsContext.h | |
static FRay GetRayFromMousePos
(
FEditorViewportClient* ViewportClient, |
Utility function to convert viewport x/y from mouse events (and others?) into scene ray. | Tools/EdModeInteractiveToolsContext.h |
GetRayFromMousePos(FEditorViewportClient , FViewport , int, int)
Description
Utility function to convert viewport x/y from mouse events (and others?) into scene ray. Copy-pasted from other Editor code, seems kind of expensive?
| Name | GetRayFromMousePos |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Tools/EdModeInteractiveToolsContext.h |
| Include Path | #include "Tools/EdModeInteractiveToolsContext.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Tools/EdModeInteractiveToolsContext.cpp |
static FRay GetRayFromMousePos
(
FEditorViewportClient * ViewportClient,
FViewport * Viewport,
int MouseX,
int MouseY
)
GetRayFromMousePos(FEditorViewportClient , FViewport , int, int, const bool)
Description
Utility function to convert viewport x/y from mouse events (and others?) into scene ray. Copy-pasted from other Editor code, seems kind of expensive?
| Name | GetRayFromMousePos |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Tools/EdModeInteractiveToolsContext.h |
| Include Path | #include "Tools/EdModeInteractiveToolsContext.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Tools/EdModeInteractiveToolsContext.cpp |
static FRay GetRayFromMousePos
(
FEditorViewportClient * ViewportClient,
FViewport * Viewport,
int MouseX,
int MouseY,
const bool bInClampMouseToBounds
)