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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorEngine
Description
Update a the brush EdPoly corresponding to a newly-changed poly to reflect its new properties.
Doesn't do any transaction tracking.
| Name | polyUpdateBrush |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorCsg.cpp |
static void polyUpdateBrush
(
UModel * Model,
int32 iSurf,
bool bUpdateTexCoords,
bool bOnlyRefreshSurfaceMaterials
)