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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorEngine
Description
Takes a list of polygons and creates a new list of polys which have no overlapping edges. It splits edges as necessary to achieve this.
| Name | polySplitOverlappingEdges |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorCsg.cpp |
virtual void polySplitOverlappingEdges
(
TArray < FPoly > * InPolyList,
TArray < FPoly > * InResult
)