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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorEngine
Description
Stores the position of the window for that instance index. Doesn't save it to the CDO until the play session ends.
| Name | StoreWindowSizeAndPositionForInstanceIndex |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp |
void StoreWindowSizeAndPositionForInstanceIndex
(
const int32 InInstanceIndex,
const FIntPoint & InSize,
const FIntPoint & InPosition
)