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Description
Overrides the realtime state all viewports until RemoveViewportsRealtimeOverride is called. The state of this override is not preserved between editor sessions.
| Name | SetViewportsRealtimeOverride |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void SetViewportsRealtimeOverride
(
bool bShouldBeRealtime,
FText SystemDisplayName
)
Parameters
| Name | Remarks |
|---|---|
| bShouldBeRealtime | If true, this viewport will be realtime, if false this viewport will not be realtime |
| SystemDisplayName | This display name of whatever system is overriding realtime. This name is displayed to users in the viewport options menu |