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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorEngine
Description
Selects or deselects a BSP surface in the persistent level's UModel. Does nothing if GEdSelectionLock is true.
Derived Overrides
| Name | SelectBSPSurf |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
virtual void SelectBSPSurf
(
UModel * InModel,
int32 iSurf,
bool bSelected,
bool bNoteSelectionChange
)
Parameters
| Name | Remarks |
|---|---|
| InModel | The model of the surface to select. |
| iSurf | The index of the surface in the persistent level's UModel to select/deselect. |
| bSelected | If true, select the surface; if false, deselect the surface. |
| bNoteSelectionChange | If true, call NoteSelectionChange(). |