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Description
Reset All Selection Sets (i.e. objects, actors, components)
each set is independent and a selected actor might not be in the object selection set.
| Name | ResetAllSelectionSets |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void ResetAllSelectionSets()