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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorEngine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RebuildModelFromBrushes
(
TArray< ABrush* >& BrushesToBuild, |
Builds up a model from a given set of brushes. | Editor/EditorEngine.h | |
void RebuildModelFromBrushes
(
UModel* Model, |
Builds up a model from a set of brushes. Used by RebuildLevel. | Editor/EditorEngine.h |
RebuildModelFromBrushes(TArray< ABrush > &, UModel )
Description
Builds up a model from a given set of brushes. Used by BspConversionTool to build brushes before converting them to static meshes.
| Name | RebuildModelFromBrushes |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp |
void RebuildModelFromBrushes
(
TArray < ABrush * > & BrushesToBuild,
UModel * Model
)
Parameters
| Name | Remarks |
|---|---|
| BrushesToBuild | List of brushes to build. |
| Model | Model into which to put the output. |
RebuildModelFromBrushes(UModel *, bool, bool)
Description
Builds up a model from a set of brushes. Used by RebuildLevel.
| Name | RebuildModelFromBrushes |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp |
void RebuildModelFromBrushes
(
UModel * Model,
bool bSelectedBrushesOnly,
bool bTreatMovableBrushesAsStatic
)
Parameters
| Name | Remarks |
|---|---|
| Model | The model to be rebuilt. |
| bSelectedBrushesOnly | Use all brushes in the current level or just the selected ones?. |
| bTreatMovableBrushesAsStatic | Treat moveable brushes as static?. |