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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorEngine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PlayEditorSound
(
const FString& SoundAssetName |
Plays an editor sound, loading the sound on demand if necessary (if the user has sounds enabled.) The reference to the sound asset is not retained. | Editor/EditorEngine.h | |
void PlayEditorSound
(
USoundBase* InSound |
Plays an editor sound (if the user has sounds enabled.) | Editor/EditorEngine.h |
PlayEditorSound(const FString &)
Description
Plays an editor sound, loading the sound on demand if necessary (if the user has sounds enabled.) The reference to the sound asset is not retained.
| Name | PlayEditorSound |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void PlayEditorSound
(
const FString & SoundAssetName
)
PlayEditorSound(USoundBase *)
Description
Plays an editor sound (if the user has sounds enabled.)
| Name | PlayEditorSound |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void PlayEditorSound
(
USoundBase * InSound
)