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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorEngine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void MoveViewportCamerasToActor
(
AActor& Actor, |
Moves all viewport cameras to the target actor. | Editor/EditorEngine.h | |
void MoveViewportCamerasToActor
(
const TArray< AActor* >& Actors, |
Moves all viewport cameras to focus on the provided array of actors. | Editor/EditorEngine.h | |
void MoveViewportCamerasToActor
(
const TArray< AActor* >& Actors, |
Moves all viewport cameras to focus on the provided array of actors. | Editor/EditorEngine.h |
MoveViewportCamerasToActor(AActor &, bool)
Description
Moves all viewport cameras to the target actor.
| Name | MoveViewportCamerasToActor |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp |
void MoveViewportCamerasToActor
(
AActor & Actor,
bool bActiveViewportOnly
)
Parameters
| Name | Remarks |
|---|---|
| Actor | Target actor. |
| bActiveViewportOnly | If true, move/reorient only the active viewport. |
MoveViewportCamerasToActor(const TArray< AActor * > &, bool)
Description
Moves all viewport cameras to focus on the provided array of actors.
| Name | MoveViewportCamerasToActor |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp |
void MoveViewportCamerasToActor
(
const TArray < AActor * > & Actors,
bool bActiveViewportOnly
)
Parameters
| Name | Remarks |
|---|---|
| Actors | Target actors. |
| bActiveViewportOnly | If true, move/reorient only the active viewport. |
MoveViewportCamerasToActor(const TArray< AActor > &, const TArray< UPrimitiveComponent > &, bool)
Description
Moves all viewport cameras to focus on the provided array of actors.
| Name | MoveViewportCamerasToActor |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp |
void MoveViewportCamerasToActor
(
const TArray < AActor * > & Actors,
const TArray < UPrimitiveComponent * > & Components,
bool bActiveViewportOnly
)
Parameters
| Name | Remarks |
|---|---|
| Actors | Target actors. |
| Components | Target components (used of actors array is empty) |
| bActiveViewportOnly | If true, move/reorient only the active viewport. |