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Description
Returns true if we are going to start Simulating in Editor on the next tick, false if we are not (or we are already simulating). See IsSimulateInEditorInProgress()
| Name | IsSimulateInEditorQueued |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
bool IsSimulateInEditorQueued() const