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Description
Returns the currently set PlaySessionRequest (if any). Unset if there is no session queued or has already been started (see GetPlayInEditorSessionInfo())
| Name | GetPlaySessionRequest |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
const TOptional < FRequestPlaySessionParams > GetPlaySessionRequest() const