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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorEngine
Called when the editor has been asked to perform an exec command on particle systems.
| Name | FExecParticleInvoked |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
Syntax
class FExecParticleInvoked : public TBaseMulticastDelegate_OneParam< void, const TCHAR * >
Inheritance Hierarchy
- TBaseMulticastDelegate_OneParam< void, const TCHAR * > → UEditorEngine::FExecParticleInvoked