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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorEngine
Called when a Blueprint compile is completed.
| Name | FBlueprintCompiledEvent |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
Syntax
class FBlueprintCompiledEvent : public TBaseMulticastDelegate_NoParams< void >
Inheritance Hierarchy
- TBaseMulticastDelegate_NoParams< void > → UEditorEngine::FBlueprintCompiledEvent