Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorEngine
Description
Does the actual late join process. Don't call this directly, use RequestLateJoin() which will defer it to the next frame.
| Name | AddPendingLateJoinClient |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
| Include Path | #include "Editor/EditorEngine.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp |
void AddPendingLateJoinClient()