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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorAssetSubsystem
Description
Load a Blueprint asset and return its generated class. It will verify if the object is already loaded and only load it if it's necessary.
| Name | LoadBlueprintClass |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorAssetSubsystem.h |
| Include Path | #include "Subsystems/EditorAssetSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/EditorAssetSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Asset")
UClass * LoadBlueprintClass
(
const FString & AssetPath
)
Found or loaded class.
Parameters
| Name | Remarks |
|---|---|
| AssetPath | Asset Path of the Blueprint asset. |