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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEditorActorSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Duplicate actors from the world editor. | Subsystems/EditorActorSubsystem.h |
|
|
TArray< AActor * > DuplicateActors
(
const TArray< AActor* >& ActorsToDuplicate, |
Subsystems/EditorActorSubsystem.h |
|
DuplicateActors(const TArray< AActor > &, UWorld , FVector)
Description
Duplicate actors from the world editor.
| Name | DuplicateActors |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorActorSubsystem.h |
| Include Path | #include "Subsystems/EditorActorSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/EditorActorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Level Utility",
Meta=(AdvancedDisplay=1))
TArray < AActor * > DuplicateActors
(
const TArray < AActor * > & ActorsToDuplicate,
UWorld * ToWorld,
FVector Offset
)
The duplicated actors, or empty if it didn't succeed
Parameters
| Name | Remarks |
|---|---|
| ActorsToDuplicate | Actors to duplicate. |
| ToWorld | World to place the duplicated actors in. |
| Offset | Translation to offset duplicated actors by. |
DuplicateActors(const TArray< AActor > &, UWorld , FVector, const FActorDuplicateParameters &)
| Name | DuplicateActors |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorActorSubsystem.h |
| Include Path | #include "Subsystems/EditorActorSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/EditorActorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Level Utility",
Meta=(AdvancedDisplay=1))
TArray < AActor * > DuplicateActors
(
const TArray < AActor * > & ActorsToDuplicate,
UWorld * ToWorld,
FVector Offset,
const FActorDuplicateParameters & DuplicateParams
)