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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UEdGraphNode_Comment
- UEdGraphNode::ShouldOverridePinNames()
- UEdGraphNode_Comment::ShouldOverridePinNames()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EdGraphNode_Comment.h |
Include | #include "EdGraphNode_Comment.h" |
virtual bool ShouldOverridePinNames&40;&41; const
Remarks
Whether or not this node should be given the chance to override pin names. If this returns true, then GetPinNameOverride() will be called for each pin, each frame