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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h |
| Include | #include "AssetSelection.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/AssetSelection.cpp |
namespace UE
{
namespace AssetPlacementUtil
{
TArray < FTypedElementHandle > UE::AssetPlacementUtil::PlaceAssetInCurrentLevel
(
UObject * AssetObj,
const FExtraPlaceAssetOptions & ExtraParams
)
}
}
Remarks
Places an asset instance using the factory appropriate for the type of asset the object that was created by the factory, or NULL if there aren't any factories for this asset (or the object couldn't be created for some other reason)
Parameters
| Name | Description |
|---|---|
| AssetObj | the asset that is contained in the d&d operation |