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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UDerivedDataCacheCommandlet
| Name | FCachingData |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/DerivedDataCacheCommandlet.h |
| Include Path | #include "Commandlets/DerivedDataCacheCommandlet.h" |
Syntax
struct FCachingData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFirstPlatformIsSolo | bool | If true, we wait to launch additional platforms until the first platform completes. | Commandlets/DerivedDataCacheCommandlet.h | |
| LastTimeTested | double | The last time in seconds we tested whether the object is still compiling and/or called IsCachedCookedPlatformDataLoaded. | Commandlets/DerivedDataCacheCommandlet.h | |
| ObjectValidityReference | TWeakObjectPtr< UObject > | Weak object reference to ensure that the object being referenced is still valid | Commandlets/DerivedDataCacheCommandlet.h | |
| PlatformIsComplete | TBitArray | Element n == IsCachedCookedPlatformDataLoaded has returned true for Commandlet->Platforms[n] | Commandlets/DerivedDataCacheCommandlet.h |