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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UDebugSkelMeshComponent
Description
Sets process root motion mode, the request may be ignored if current asset does not support the mode. Note: disabling root motion preview resets transform.
| Name | SetProcessRootMotionMode |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include Path | #include "Animation/DebugSkelMeshComponent.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
void SetProcessRootMotionMode
(
EProcessRootMotionMode Mode
)