Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UDebugSkelMeshComponent
Description
Set whether we should be previewing root motion. Note: disabling root motion preview resets transform.
| Name | SetPreviewRootMotion |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include Path | #include "Animation/DebugSkelMeshComponent.h" |
void SetPreviewRootMotion
(
bool bInPreviewRootMotion
)