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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UDebugSkelMeshComponent
Description
Extended viewport text delegate handling. Registering a delegate allows external objects to place custom text in the anim tools viewports.
| Name | RegisterExtendedViewportTextDelegate |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include Path | #include "Animation/DebugSkelMeshComponent.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
FDelegateHandle RegisterExtendedViewportTextDelegate
(
const FGetExtendedViewportText & InDelegate
)