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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/UDebugSkelMeshComponent
TODO - This is a really poor way to post errors to the user. Work out a better way.
| Name | FAnimNotifyErrors |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include Path | #include "Animation/DebugSkelMeshComponent.h" |
Syntax
struct FAnimNotifyErrors
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNotifyErrors
(
UObject* InSourceNotify |
Animation/DebugSkelMeshComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Errors | TArray< FString > | Animation/DebugSkelMeshComponent.h | ||
| SourceNotify | UObject * | Animation/DebugSkelMeshComponent.h |