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| Name | UDataLayerConversionInfo |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
| Include Path | #include "Commandlets/WorldPartitionDataLayerToAssetCommandLet.h" |
Syntax
UCLASS (Transient)
class UDataLayerConversionInfo : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataLayerConversionInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataLayerAsset | TObjectPtr< UDataLayerAsset > | Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
| DataLayerInstance | TObjectPtr< UDataLayerInstanceWithAsset > | Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
| DataLayerToConvert | TObjectPtr< const UDeprecatedDataLayerInstance > | Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentConvertingInfo | TWeakObjectPtr< UDataLayerConversionInfo > | Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
| PreviousConversionsInfo | TArray< TWeakObjectPtr< UDataLayerConversionInfo > > | Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TWeakObjectPtr< UDataLayerConversionInfo > & GetCurrentConversion() |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
TArray< TWeakObjectPtr< UDataLayerConversionInfo > > const & GetPreviousConversions() |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
bool IsAPreviousConversion() |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
bool IsConverted() |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
bool IsConverting() |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
void SetDataLayerInstance
(
UDataLayerInstanceWithAsset* InDataLayerInstance |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h | ||
void SetDataLayerToConvert
(
const UDeprecatedDataLayerInstance* InDataLayerToConvert |
Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |