Navigation
API > API/Editor > API/Editor/UnrealEd
| Name | UCylinderBuilder |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Builders/CylinderBuilder.h |
| Include Path | #include "Builders/CylinderBuilder.h" |
Syntax
UCLASS (MinimalAPI, AutoExpandCategories=BrushSettings, EditInlineNew,
Meta=(DisplayName="Cylinder"))
class UCylinderBuilder : public UEditorBrushBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBrushBuilder → UEditorBrushBuilder → UCylinderBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCylinderBuilder
(
const FObjectInitializer& ObjectInitializer |
Builders/CylinderBuilder.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AlignToSide | uint32 | Whether to align the brush to a face | Builders/CylinderBuilder.h |
|
| GroupName | FName | Builders/CylinderBuilder.h | ||
| Hollow | uint32 | Whether this is a hollow or solid cylinder | Builders/CylinderBuilder.h |
|
| InnerRadius | float | Radius of inner cylinder (when hollow) | Builders/CylinderBuilder.h |
|
| OuterRadius | float | Radius of cylinder | Builders/CylinderBuilder.h |
|
| Sides | int32 | How many sides this cylinder should have | Builders/CylinderBuilder.h |
|
| Z | float | Distance from base to tip of cylinder | Builders/CylinderBuilder.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildCylinder
(
int32 Direction, |
Builders/CylinderBuilder.h |
Overridden from UBrushBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Builders/CylinderBuilder.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject interface | Builders/CylinderBuilder.h |