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CrashReportsPrivacySettings
A configuration class that holds information for the user's privacy settings. Supplied so that the editor 'remembers' the last setup the user had.
| Name | UCrashReportsPrivacySettings |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Analytics/CrashReportsPrivacySettings.h |
| Include Path | #include "Analytics/CrashReportsPrivacySettings.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=Object, Config=EditorSettings)
class UCrashReportsPrivacySettings :
public UObject ,
public IImportantToggleSettingInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCrashReportsPrivacySettings
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCrashReportsPrivacySettings
(
const FObjectInitializer& ObjectInitializer |
Analytics/CrashReportsPrivacySettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSendUnattendedBugReports | bool | Determines whether the editor automatically sends some bug reports Epic Games in order to improve Unreal Engine. | Analytics/CrashReportsPrivacySettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetAdditionalInfoUrl() |
Analytics/CrashReportsPrivacySettings.h | ||
virtual FText GetAdditionalInfoUrlLabel() |
Analytics/CrashReportsPrivacySettings.h | ||
virtual FText GetFalseStateDescription() |
Analytics/CrashReportsPrivacySettings.h | ||
virtual FText GetFalseStateLabel() |
Analytics/CrashReportsPrivacySettings.h | ||
virtual FText GetFalseStateTooltip() |
Analytics/CrashReportsPrivacySettings.h | ||
| Analytics/CrashReportsPrivacySettings.h | |||
virtual FText GetTrueStateDescription() |
Analytics/CrashReportsPrivacySettings.h | ||
virtual FText GetTrueStateLabel() |
Analytics/CrashReportsPrivacySettings.h | ||
virtual FText GetTrueStateTooltip() |
Analytics/CrashReportsPrivacySettings.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Analytics/CrashReportsPrivacySettings.h |